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3do_cyn_potshard.3do
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Text File
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1999-11-15
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5KB
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130 lines
# MODEL 'cyn_potshard.3do' created from 'D:\J3DArt\the laboratory\cyn_potshard.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: potshard.MAT
1: potshardbk.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.015526
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.001590
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME INLHAND
RADIUS 0.015526
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 8
# num: x: y: z: i:
0: 0.008340 -0.006890 -0.000290 0.000000 0.000000 0.000000 1.000000
1: -0.010890 -0.005170 -0.001220 0.000000 0.000000 0.000000 1.000000
2: 0.005410 0.010800 -0.001420 0.000000 0.000000 0.000000 1.000000
3: -0.015320 -0.001960 -0.001590 0.000000 0.000000 0.000000 1.000000
4: 0.008160 -0.006830 0.001590 0.000000 0.000000 0.000000 1.000000
5: -0.010380 -0.005070 0.000690 0.000000 0.000000 0.000000 1.000000
6: 0.004620 0.009260 0.000530 0.000000 0.000000 0.000000 1.000000
7: -0.013270 -0.002320 0.000410 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 12
0: 0.656800 -0.181200
1: 0.984400 -0.957100
2: 0.470900 -0.082600
3: 0.065100 -0.950000
4: 0.664700 -0.160800
5: 0.999500 -0.966100
6: 0.434700 -0.000500
7: 0.000500 -0.999500
8: 0.001000 -1.999000
9: 1.999000 -1.932200
10: 0.869400 -0.001000
11: 1.329400 -0.321600
VERTEX NORMALS
# num: x: y: z:
0: 0.378918 -0.849708 -0.366629
1: -0.461349 -0.882116 -0.095016
2: 0.781320 0.624063 0.009148
3: -0.869428 0.417457 0.264243
4: 0.700096 -0.231291 0.675552
5: -0.297219 -0.853764 0.427490
6: -0.044218 0.567790 0.821985
7: -0.594553 -0.230426 0.770332
FACES 10
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 0 4, 1 6, 3 7, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 4 0, 5 5, 0
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 1 5, 0 0, 5
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 6 1, 4 7, 2
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 0 7, 2 1, 4
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 7 3, 6 6, 3
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 2 6, 3 3, 6
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 5 2, 7 4, 1
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 3 4, 1 2, 7
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 8 0, 9 1, 11 3, 10
FACE NORMALS
# num: x: y: z:
0: -0.043078 0.056291 0.997485
1: -0.092504 -0.992756 0.076677
2: -0.095569 -0.995166 0.022610
3: -0.551356 -0.710506 0.437249
4: -0.683660 -0.696167 0.218997
5: -0.479099 0.772803 0.416220
6: -0.445569 0.682356 0.579532
7: 0.981749 0.168269 0.088627
8: 0.833153 0.216821 0.508767
9: 0.043014 -0.056592 -0.997470
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 INLHAND